Garrett    
CHARACTER NAME PLAYER CAMPAIGN
1 Rogue Human Neutral
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

11 +0

HP
hit points

6     30ft.

DEX
dexterity

14 +2

AC
armor class

12 = 10 + 0 + 0 + 2 + 0 + 0 + 0 + 0

CON
constitution

10 +0 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

13 +1

TOUCH
armor class

12

FLAT-FOOTED
armor class

10
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Appraise¤§ int 1 = 1 + 0 + 0
  Balance¤ dex 6 = 2 + 4 + 0
  Bluff¤§ cha 5 = 1 + 4 + 0
  Climb¤ str 0 = 0 + 0 + 0
  (cc)Concentration¤§ con 0 = 0 + 0 + 0
  Craft¤§ int 1 = 1 + 0 + 0
  Decipher Script§ int 1 = 1 + 0 + 0
  Diplomacy¤§ cha 1 = 1 + 0 + 0
  Disable Device§ int 3 = 1 + 2 + 0
  Disguise¤§ cha 5 = 1 + 4 + 0
  Escape Artist¤ dex 6 = 2 + 4 + 0
  Forgery¤§ int 1 = 1 + 0 + 0
  Gather Information¤§ cha 1 = 1 + 0 + 0
  (cc)Handle Animal§ cha 1 = 1 + 0 + 0
  (cc)Heal¤§ wis 1 = 1 + 0 + 0
  Hide¤ dex 8 = 2 + 6 + 0
  Intimidate¤§ cha 1 = 1 + 0 + 0
  Jump¤ str 4 = 0 + 4 + 0
  (cc)Knowledge (arcana)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (geography)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (history)§ int 1 = 1 + 0 + 0
  Knowledge (local)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nature)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (religion)§ int 1 = 1 + 0 + 0
  (cc)Knowledge (the planes)§ int 1 = 1 + 0 + 0

WIS
wisdom

13 +1         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

12 +1

INITIATIVE
modifier

+2 = 2 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

0 = 0 + 0 + 0 + 0 +

REFLEX
dexterity

4 = 2 + 2 + 0 + 0 +

WILL
wisdom

1 = 0 + 1 + 0 + 0 +
BASE ATTACK BONUS 0 SPELL RESISTANCE 0

GRAPPLE
modifier

0 = 0 + 0 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤§ wis 1 = 1 + 0 + 0
  Move Silently¤ dex 8 = 2 + 6 + 0
  Open Lock§ dex 4 = 2 + 2 + 0
  Perform¤§ cha 1 = 1 + 0 + 0
  Profession§ wis 1 = 1 + 0 + 0
  (cc)Ride¤§ dex 2 = 2 + 0 + 0
  Search¤§ int 5 = 1 + 4 + 0
  Sense Motive¤§ wis 1 = 1 + 0 + 0
  Sleight of Hand§ dex 6 = 2 + 4 + 0
  (cc)Speak Language§ int 1 = 1 + 0 + 0
  (cc)Spellcraft§ int 1 = 1 + 0 + 0
  Spot¤§ wis 5 = 1 + 4 + 0
  (cc)Survival¤§ wis 1 = 1 + 0 + 0
  Swim¤§ str 0 = 0 + 0 + 0
  Tumble dex 2 = 2 + 0 + 0
  Use Magic Device§ cha 1 = 1 + 0 + 0
  Use Rope¤§ dex 2 = 2 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-38lb. 39-76lb. 77-115lb. 115lb. 230lb. 575lb.   PLATINUM 0
  GOLD 100
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Sneak attack +1d6    
Feats Trapfinding    
Stealthy      
Nimble Fingers      
Armor Proficiency (light)      
       
Languages      
Elven      
Dwarven      
Common      
       
Rogue abilities      
Appearance, Traits + Disadvantages

History

Garrett was a young boy living on the streets in the crowded City. Forced to steal from rich looking passers by to keep alive. One morning, as the traders rushed by and the day continued on as any, Garrett went for a man's pocket and, for the first time, was grabbed by the wrist. Caught. The man offered Garrett emplyoment which would require several years of education in the art of of remaining unseen for the purpose of watching over the world in secret, preserving its history. Instead, Garrett found use for these skills in returning to his heritage: stealing from the rich and giving to himself.

Goals